A gong designed to look like a serpent or dragon, the player interacted with the gong as part of a puzzle.

The textures used for in game were half the dimensions of those used for these renders.
1,256
1024 x 2048 | 512 x 512 | 512 x 512
1024 x 2048 | 512 x 512 | 512 x 512
1024 x 2048 | 512 x 512 | 512 x 512
An old camera the player used for a puzzle and a light can used in a ghost train as a strobe light.

The textures used for in game were half the dimensions of those used for these renders.
Camera : 2,748 | Light : 588
Camera : 512 x 512 | Light : 512 x 512
Camera : 512 x 512 | Light : 512 x 512
Camera : 512 x 512 | Light : 512 x 512
A sturdy vault door to Benji's vault with chains and a padlock which could be unlocked and opened.

The textures used for in game were half the dimensions of those used for these renders.
4,554
1024 x 1024 | 512 x 256
1024 x 1024 | 512 x 256
1024 x 1024 | 512 x 256
An archway and door which led between rooms for most of the house and had the ability to be locked.

The textures used for in game were half the dimensions of those used for these renders.
Door : 566 | Arch : 278
Door : 2048 x 1024 | Arch : 1024 x 1024
Door : 2048 x 1024 | Arch : 1024 x 1024
Door : 2048 x 1024 | Arch : 1024 x 1024
A coffin used for interactions to find items and also used for parts of the ghost train area for scares.

It was built in Maya then ZBrush was used to create the detail, textures are the same here as in game.
392
1024 x 1024
1024 x 1024
1024 x 1024
A quirky looking grandfather clock used for a timing puzzle and also for a scare.

The textures used for in game were half the dimensions of those used for these renders.
1,132
1024 x 1024
1024 x 1024
1024 x 1024
Various different wall mounted objects, all interactive except for the candle holder which was used for lighting.

The textures used for in game were half the dimensions of those used for these renders.
6,074
A creeky old bookcase that was used throughout the game, props were placed on the shelves.

The textures used for in game were half the dimensions of those used for these renders.
1,045
2048 x 2048
2048 x 2048
2048 x 2048
A spooky looking wardrobe I created entirely for the game Haunt. It's purpose was for containing items and ghosts.

The textures used for in game were half the dimensions of those used for these renders.
630
2048 x 1024 | 1024 x 1024
2048 x 1024 | 1024 x 1024
2048 x 1024 | 1024 x 1024
Old dusty chest of drawers that the player could interact with in order to find items.

The textures used for in game were half the dimensions of those used for these renders.
490
1024 x 1024
1024 x 1024
1024 x 1024
A chunky old desk whcih had props placed on it such as books, candles and lamps.

The textures used for in game were half the dimensions of those used for these renders.
126
1024 x 1024
1024 x 1024
1024 x 1024
An interactive desk which the player could pull the top up to find items, extra shared props were placed inside.

The textures used for in game were half the dimensions of those used for these renders.
1,440
1024 x 1024 | 512 x 1024
1024 x 1024 | 512 x 1024
A rocking chair and bed side table used for general set dressing, props were placed on the table.

The textures used for in game were half the dimensions of those used for these renders.
Chair : 836 | Table : 436
Chair : 1024 x 512 | Table : 512 x 512 (2)
Chair : 1024 x 512 | Table : 512 x 512 (2)
Chair : 1024 x 512 | Table : 512 x 512 (2)
A hanging light which cast a spooky face on the wall, it swung to be extra creepy.

The textures used for in game were half the dimensions of those used for these renders.
862
512 x 512
512 x 512
512 x 512